Boss 3: Solistrasza
Last updated: 5/1/25
NEW - Updated 4/29/25
The berserk timer is now 10 minutes.
This boss has three phases. You must fully kill the boss 3 times - her health bar resets to full during each phase transition. You can tell what phase you’re in by her color: she’s red for Phase 1, yellow (Time-Lost) for Phase 2, and plagued for Phase 3.
This boss has a lot of mechanics, but individually they’re pretty straightforward. All of her mechanics appear from the beginning.
Solistrasza is a Proto-Drake boss, not a Dragon, so she doesn’t have a tail whip.
Tarnished Breath
Instead of being a traditional conal breath, this is a single-target debuff that gets applied to the tank. Tanks should swap when this goes out.
Cremation
She’ll launch this at random ranged players, appearing as a yellow sphere that lands on the ground where they were standing when it was cast. When it impacts, it will blanket an area in fire. Avoid at all costs. This fire is not permanent and will subside after awhile. During Phase 1, Cremation only targets a single player. This is the only mechanic that changes over time. During Phase 2, she will target 3 players for Cremation, and during Phase 3, she’ll target 5 players.
To best mitigate Cremation, you should have all ranged players stack and move as a group each time it goes out. In the later phases when there are 3 or 5 targets, this will ensure they all land on top of one another, reducing the battlefield chaos.
Crimson Flare
This is a bomb; the targeted player must run out of the raid ASAP. After a short period the circle will stop following the player, who should then quickly flee. Solistrasza will begin shooting a beam of plasma towards this area. The line from the boss to the targeted area will become temporarily doused in plasma, but the bomb’s target area will be permanently covered in plasma which deals 2000 damage per second to players within it. Try to place these bombs against the outer walls of the arena so that half of their area is out of bounds anyway. A badly placed Crimson Flare could easily ruin a fight. This is like Green Trial from BWL mixed with Baron Geddon’s Heat 3 Living Bombs.
This will typically be cast on the closest player to her. This does not put a debuff on your bars. Because there’s no debuff, DBM/Fojji/BigWigs cannot determine who the target is - you must move left/right to determine if the bomb is on you versus someone else.
Lightgorged Whelps
Most importantly, Solistrasza will periodically summon three Whelps. These have a 30 second timed life. If they are killed before their timer expires, they will explode with an Unstable Detonation, dealing 1000 damage to all players. However, if they aren’t killed before their timer expires, they will instead explode and deal 2000 damage. This means that if you don’t kill any of them, they’ll explode simultaneously and deal 6000 damage raid-wide, which is almost guaranteed to cause deaths.
When whelps spawn, you should mark and focus down one Whelp, then switch back to the boss. Healers need to top up the raid ASAP from the first 1000 damage Detonation. They’ll be taxxed by the later 4000 damage burst, but it shouldn’t cause deaths as long as they’re on top of raid healing otherwise.
If one of your healers managed to obtain Stiltz’s Standard from Beatrix, this trinket can dramatically ease the struggle of outhealing Unstable Detonation. It is, in effect, a free raid-wide Titans flask for 20 seconds, with a 2 minute cooldown. Rather than simply raising your maximum health like a Fortitude buff would, which would necessitate healing to top everyone up to full again, this buff acts like a flask and instantly heals for that amount as well. With its short 2 minute cooldown, even having just one means you can pop it for every other Whelp pack. While this fight is certainly doable without Stiltz’s Standard, it does make it a lot easier.
Blistering Vent
Occasionally, the arena will burn for a period of time, turning your screen red. This is a raid-wide DoT that must simply be outhealed while everything else is going on. Fire Resistance Aura, Duke’s Domain, Power Word: Barrier, etc will be very useful in mitigating this damage. With no other mechanics going on, this damage is easily outhealed, but when overlapping an Unstable Detonation it can be brutal.
Hallowed Dive
Solistrasza will fly up into the air, knocking back nearby players. After a few seconds she will slam back into the ground, damaging and stunning players in the impact zone. This is often timed around her spawning Lightgorged Whelps but these abilities are not dependent on one another.
Radiant Light
This looks like rain falling from the sky. It impacts the ground with a Holy Nova and harms nearby players. This doesn’t do much damage on its own, but can contribute to the rest of the raid damage going out. Simply avoid them if possible.