This guide is still a work in progress.
Boss 3: Solistrasza
Last updated: 4/18/25
This boss has three phases. You must fully kill the boss 3 times - her health bar resets to full during each phase transition.
This boss has a lot of mechanics, but individually they’re pretty straightforward.
As a Proto-Drake boss, Solistrasza lacks a tail whip (unlike Dragon bosses), but she does have a breath, Tarnished Breath. The boss should always be faced away from the raid.
Solistrasza will often launch Cremation at random players, which is a yellow sphere that lands on the ground where they were standing when it was cast. When it impacts, it will blanket an area in fire. Avoid at all costs. This fire is not permanent and will subside after awhile. During Phase 1, Cremation only targets a single player. This is the only mechanic that changes over time.
Periodically the boss will cast Crimson Flare on a random player. This is a bomb; the targeted player must run out of the raid. Once it drops, that player should quickly flee. Solistrasza will begin shooting a beam of plasma towards this area. The line from the boss to the targeted area will become temporarily doused in plasma, but the bomb’s target area will be permanently covered in plasma, which deals 2000 damage per second to players within it. Try to place these bombs against the outer walls of the arena so that half of their area is out of bounds anyway. A badly placed Crimson Flare could easily ruin a fight. This is like Green Trial from BWL mixed with Baron Geddon’s Heat 3 Living Bombs.
Most importantly, Solistrasza will periodically summon three Lightgorged Whelps. These have a 30 second timed life. If they are killed before their timer expires, they will explode with an Unstable Detonation, dealing 1000 damage to all players. However, if they don’t die before their timer expires, they will instead explode and deal 2000 damage. This means that if you don’t kill any of them, they’ll explode simultaneously and deal 6000 damage raid-wide, which is almost guaranteed to cause deaths.
When whelps spawn, you should mark and focus down one Whelp, then switch back to the boss. Healers need to top up the raid ASAP from the first 1000 damage Detonation. They’ll be taxxed by the later 4000 damage burst, but it shouldn’t cause deaths as long as they’re on top of raid healing otherwise.
Occasionally, the arena will succumb to Blistering Vent for a period of time. This is a raid-wide DoT that must simply be outhealed while everything else is going on. Fire Resistance from Paladins, Duke’s Domain, etc will be very useful in mitigating this damage.
She also uses Hallowed Dive - Solistrasza will fly up into the air, knocking back nearby players. After a few seconds she will slam back into the ground, damaging and stunning players in the impact zone.
Finally, throughout the encounter, Radiant Light will fall from the sky and impact the ground, harming nearby players. This doesn’t do much damage on its own, but can contribute to the rest of the raid damage going out. Simply avoid them if possible.
Phase 1 - Red
Begins at 100%, ends at 0%.
During this phase, Cremation will target 1 player.
Phase 2 - Yellow
Begins at 100%, ends at 0%.
During this phase, Cremation will target 3 players.
Phase 3 - Plagued
Begins at 100%, ends at 0%.
During this phase, Cremation will target 5 players.