Ouro

Last updated: 7/28/26

Ouro will occasionally switch between being above ground and being submerged. He has a different set of abilities in each form. He can only be damaged when above ground.

Phase 1 - Above Ground

Sweep

Periodically knocks back players in melee range. Melee absolutely love running back to bosses that knock them away!

Sand Blast

Frontal cone cast in the direction of the tank. This deals a lot of damage, so all players must stand behind the boss relative to the tank. Unlike most frontals (which are around a 60-90° window), Sand Blast hits a 180° arc relative to the tank. Everyone else must stay behind the boss.

Phase 2 - Submerged

Spread out during this phase to avoid the damage areas.

Quake

Ouro summons earthquakes in random areas, denoted by falling rocks that land in the area. Deals damage over time, run out.

Scarabs

Ouro summons many scarab adds during submerge phase. Round them up and burn them down. If there are adds up when he emerges, bring them to the boss so they get cleaved.

Ground Rupture

When Ouro emerges, he deals damage and knocks back any players caught near his emerge point.

Phase 3 - Berserk

Berserk

At 20% health, Ouro will go berserk. While berserk, he will stay above ground, but he has access to both above ground and submerged abilities.


On this fight’s hard mode, your raid will have the following additional debuffs:

Curse of Despair (Rank 3): Raid-wide DoT (curse).

Curse of Decay (Rank 3): Reduces max health of all players by 10%.

Curse of Madness (Rank 2): Periodically Blinds (dazes) and damages (~3k) random players.