Razorgore

Last updated: 7/12/26

Razorgore is more of an encounter than a boss fight, as the first phase is actually a holdout mission against endless spawns of trash. In order to transition to Phase 2 where you actually fight the boss, one player needs to utilize the Orb of Domination object to mind control Razorgore himself. They then must use his abilities to fight trash and destroy the 30 eggs spread randomly around the room (using an ability on Razorgore’s action bar). You must also protect Razorgore from the adds; if he dies to them, he will wipe the encounter. Once all of the eggs are destroyed, the adds will stop spawning and Razorgore will turn hostile, and you’ll need to kill him instead.

The encounter begins by pulling the trash pack standing around the mind control object on the left side of the room. Immediately upon pulling this trash, your designated mind controlling player needs to take control of the object and begin using Razorgore to destroy eggs.

As soon as a player begins mind controlling Razorgore, they will receive a debuff that prevents them from mind controlling him again for 45 seconds.

While it’s important to kill the waves of adds as they spawn, your most important job in this fight is to keep the adds away from the mind controlling player. If the player gets attacked, the MC will break early, and the original MC will probably still have their debuff active, so you’ll want a second MC target to take over.

The current mind controlling player is still a valid target for the random effects caused by Green and Blue trials. Ensure you have players ready to move to them as needed to soak a Blue trial bomb, and ensure you have a second player ready to take over the MC if the current MC gets targeted for the Green trial acid spray.

Whomever is mind controlling Razorgore when he breaks the last egg will begin phase 2 with a massive threat lead on the boss. It’s important to ensure that the final egg is broken by the main tank, regardless of whomever broke the first 29 eggs, because Razorgore is taunt immune and you’ll need to rely on this inherited threat.

Razorgore begins with an empty threat table, save for the final mind controlling player, so if you have a Hunter as the final MC and they immediately feign death as phase 2 begins, Razorgore will reset and you’ll have to do the entire encounter over again. Wait for the tank to attack the boss before feigning.

As an actual boss, Razorgore’s only real mechanics are an AoE fireball volley (which can be easily outhealed), and Conflagration. Conflag is casted on the player with the most threat, so all tanks should be building threat and ready to pick up as needed.


The SoD mechanic (borrowed from SoM) for this fight is that once 10 eggs are broken, an Unstable Chromatic Drake will spawn. It must be offtanked until it dies. While still alive, it will spit various elemental effects around the room, including sleep clouds, fire walls, and chrono zones. The latter will boost the haste of any players standing inside, but watch out because they also boost the haste of enemies.

The Drake can be killed while eggs are still up, but you have to juggle damage between the spawning adds and the Drake so you don’t get overwhelmed by either. Ideally the Drake dies just before Razorgore becomes attackable, but if both co-exist for a bit it’s not a wipe, just stack and cleave.